Original vs. Remake
Posted 25 July 2009 - 04:12 AM
Posted 28 July 2009 - 12:19 AM
For me, there is probably some influence due to the fact that I played Hero's Quest first, before it was renamed Quest for Glory 1. That was the first game I played, and the reason I got into the whole series. There's a number of other little things here and there, but since I don't mind typing, I'm quite happy with that style. I do like both versions, but for me, EGA has the edge.
Posted 08 August 2009 - 02:35 AM
In QFG1EGA, you sell the whole lot at once. It means you get gold coins (every 2 claws = 1 gold coin), instead of 5 silver, one claw at a time. Less weight to carry around when you get gold.
Anyway, one more reason I like the EGA version better!
Posted 08 August 2009 - 10:12 PM
Keeping your gold works so much better in the ega version.
Edited by Jack of All Trades, 08 August 2009 - 10:13 PM.
Posted 09 August 2009 - 05:00 AM
Posted 09 August 2009 - 04:06 PM
Posted 14 September 2009 - 04:15 AM
Edited by Paladin Wizard, 14 September 2009 - 04:16 AM.
Find QFG Import files here.
Posted 15 September 2009 - 04:04 AM
Posted 18 September 2009 - 04:16 PM
One thing I never did get was Erasmus' maze? Did that work on EGA. For some reason I remember feeling like nothing I did would make a difference.
Posted 26 September 2009 - 02:35 PM
Posted 09 October 2009 - 04:42 PM
My name is DBoyWheeler and I am a Paladin.
What kind of Hero Are You?
All Hail Shadow!
Heroes rise again!
Obliterating everything that's not your friend!
Posted 24 October 2009 - 03:43 PM
I picked the original EGA version, for numerous reasons:
- The charming graphics. The limited 16 color palette just gives everybody more character, I guess. The facial expressions on the hero (one of which I loved so much I had to make it my avatar), the Antwerp's indifferent Walrus-esque expression, the frightening closeups of enemies.
- The text parser. Now, I usually prefer games with a point-and-click interface, but you get some feelings of accomplishment in QFG1 EGA that aren't there in VGA. Guessing what conversation topics to ask, trying to figure out how to use certain items or what areas can be examined. It's just far more rewarding.
- The combat system. It's still far inferior to Quest for Glory 2's (which I feel is the greatest), but the remake's was odd and very QFG3-esque. Being able to re-attack while you were attacking, dying of fatigue...it just didn't feel right to me.
- Miscellaneous other nice touches, such as the Easter Egg messages when clicking on certain pixels or the razzle dazzle root beer code. Heck, I agree with Ghost_Rider's remark on the Brigand Ambush entirely. The original game, overall, just felt more polished and emotional to me than the VGA remake, in which you can find all sorts of miscellaneous errors.
For those who haven't guessed yet, I'm new! I recently inherited a Quest for Glory: Collection Series from a friend and, 90s adventure games having been a staple of my childhood, I couldn't pass up his offer. I played through this original first and loved it, and am currently making my way through QFG3. I look forward to contributing on this forum!
Edited by Kahlis, 24 October 2009 - 03:44 PM.
Posted 04 September 2010 - 01:49 AM
1: The dagger problem: This is actually the single biggest gripe I have with the VGA version of the game. When you throw daggers at your enemy, they can only be recovered if you go to your inventory and pick them up BEFORE the combat starts. Once you fight the monster, your daggers are gone forever. Every other incarnation of QFG never had a problem like this, and I think it was unacceptable that it should have been there.
2: Yorick stays inside: In the EGA version, upon explaining to Yorick why you're there, what you know, and what you're trying to do, he realizes you're on his side and the savior he's been waiting for years for and immediately goes out of the room. In the VGA version, he stays in, and if you're not quick enough, he might even throw things at you and impede your progress through the maze.
This problem was solved in part due to Dosbox since I could slow things down and act quick enough to get through the doors before Yorick could throw anything at me. Also if you're a wizard, casting a spell, any spell, makes Yorick flee.
3: Combat: Combat is hard in QFG 1 VGA only when you're starting out, once you have your stats built up, you're basically a hardcore fighting machine that few monsters stand a chance against. In QFG EGA, combat is still tough regardless of your stats, you'll still take a lot of damage when fighting monsters like Saurus rexes, Cheetaurs, and Trolls. So in that respect, the EGA version is more challenging, but I never really figured out the combat in terms of dodging and parrying much, so even though you can cruise through most enemies in the VGA once you max out (Trolls will still be a headache if you don't dodge or parry right), I would say that the VGA has its fighting system much better done.
4: The Swordmaster: Before DosBox, I would say the EGA is better since the game ran on its own clock and the speed of the sword master didn't matter. With DosBox, you're able to slow down the swordmaster just as well to beat the guy fairly in the VGA version as well, so they're even here (VGA gets points for better graphics).
5: Dag-Nab-It: The dagger game in the EGA gets harder the more you bet. This is why the game awards you extra points for winning the 50 silver game in addition to winning a normal (I.E. 5 or 10 silver) game. The VGA version doesn't really have much more challenge and the chief thief is still easy as heck to beat even when betting 50 silvers. Was this on purpose or an oversight in the VGA version, I don't know.
Basically, beyond the dagger problem I described, the VGA has a lot of good stuff over the EGA, but there are still some bugs and issues that just didn't exist in the EGA version (Yorick leaving, recovering daggers, challenge of the dagger game) that have the programming edge over the VGA.
For me, I like to alternate every now and then between the games.
Till next time stay cool
"A gun is a tool, Marian. No better, no worse than any other tool. An axe, a shovel, or anything. A gun is as good or as bad as the man using it. Remember that." Shane, played by Alan Ladd, in the movie Shane (1953).
"Blaming a gun for an action of a criminal is like blaming a car for some accident made by an idiotic driver." Paladinlover.
Posted 01 October 2010 - 07:32 AM
Keeping your gold works so much better in the ega version.
In my experience, this is incorrect. The VGA version does keep track of your (well, my) gold. Then again, I never exploit the mushroom glitch.
Come to think of it, the last time I did use the mushroom glitch, I think I remember having far less gold than I should have had. That's probably why I stopped using it.
But that was nearly 15 years ago, so I can't be sure.
Edited by Paviel, 01 October 2010 - 07:35 AM.
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