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In the VGA version, the hero has three choices - yes, no, or maybe - when he's asked by the fairies "Can you dance?"
If he chooses "Maybe", he dances a long and elegant example of the art of terpsichore.
If he chooses "Yes", he performs a faster and more manic version.
This is also in response to all QFG1 dance related posts:
I don't know if what 'Rena said here is technically right. If you choose yes, and your dexterity or vitality or whatever it is (as our favourite demoness said) is good enough, your hero dances finely and the Fairies are impressed and will speak with you.
If you choose yes and have insufficient dexterity/etc, your hero is unable to perform adequately and shows his poor dancing ability (and gets booed out of the mushroom stage).
If you choose no, regardless of stats, the Fairies will force you to dance magically and the Hero complies Techno-style (which is an easter egg in itself, as Mark Seibert ripped his own Police Quest 2 Intro theme off to create this musical piece), and then collapses and dies to a (typically) humourous punny death.
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There's a dolphin that appears in Mirror Lake, and I swear I saw Nessie one day.
With Mirror Lake (Lake Spiegelsee) in EGA you can see Nessie or the sub from Codename:Iceman, and in the VGA version I think Nessie is still there, but also the 'dolphin' V referred to, which is actually everyone's favourite, 'Delphineus' from Eco Quest 1: The Search For Cetus.
- Spike