
Combat Difficulty?
#1
Posted 10 October 2008 - 05:09 AM
On a slight tangent, I'm not sure if the controls for Arm Wrestling are working properly. I've tried both keyboard and mouse input and it looks like nothing happens until I get the message "With your staying power diminished, Issur slams your hand into the anvil."
#2
Posted 10 October 2008 - 01:46 PM
Yes, the combat is more difficult than the original. But if you train a lot with Uhura you can learn pretty well how to dodge, parry and some cool tricks with Rakeesh (if he is watching). You can start trainning with combat help on and then as you grow more confident you can disable it.
If that message appears is because you are too weak to handle Issur I think.
#3
Posted 10 October 2008 - 03:44 PM
Yes, the combat is more difficult than the original. But if you train a lot with Uhura you can learn pretty well how to dodge, parry and some cool tricks with Rakeesh (if he is watching). You can start trainning with combat help on and then as you grow more confident you can disable it.
If that message appears is because you are too weak to handle Issur I think.
Well, that'd mean Issur's more difficult, too, because My strenth is somewhere around 112, and I remember being able to easily beat Issur, first try, with an imported character with Strength 100. Also noted that his enthusiasm for arm-wrestling seemed to diminish rapidly at that point.
I've been training with Uhura. I still don't get it, even on the easiest difficulty, with the co-pilot set to maximum defense. Ironically, I'm not having too big a deal with offense, I can pull of the double-swing pretty well, but I can't seem to manage parrying and dodging with anything remotely resembling player skill. I guess I've just gotten my stats up to the point where I can mow down a Brigand or a Scorpion with an unrelenting barrage of slashes, but I'd need to actually know what the heck I was doing to take down a Terrorsaurus. Of course, on the easiest setting, even Uhura provides no challenge, as she can be mowed down by a persistent offense as well. I fought her once or twice on the hardest setting and no such luck.
#4
Posted 10 October 2008 - 05:40 PM

I Am Paladin and Wizard
#5
Posted 11 October 2008 - 07:06 AM
I've discovered that Terrorsauruses are easier to handle if you don't worry about approaching them. If you try to close with them, you tend to walk into attacks. Let them be the ones to close the gap and greet them with a faceful for double slashy goodness. Of course, once in a while they hit you with that jump attack, which, even if I were any good at using the dodge keys, I'd probably still get hit by because I never, EVER see it coming. But I've killed two or three of the suckers now that I've learned not to be too aggressive against them (unlike Uhura or a Brigand, where you pretty much want to corner them on the far side of the battlefield and beat the stuffing out of them when they've got little room to maneuver). Scorpions... not sure what the best tactic is. They tend to like hanging back, so if you let them come to you, you'll do a lot of waiting, but they have a lot of gotcha moves for players like me, who like to unleash a flurry of attacks once at close range. But who cares? Harrik won't take anymore tails anyway, so they're pretty useless to me, except as practice.
No idea about Ghouls or Jackalmen yet. Haven't found any. (Went hunting at night on Day 3 and it was just an endless parade of Scorpions!)
With Issur, I still feel like I'm doing nothing, and I've got Strength at something like 130....
Edited by Split Personality, 11 October 2008 - 07:08 AM.
#6
Posted 12 October 2008 - 06:29 AM
Oh, and kudos on the text if you try to use the eye, hand, or mouth icons on the various monsters. I don't know if that's your work or the original Sierra teams, but they're some cute messages.
#7
Posted 12 October 2008 - 05:19 PM
Brigands: get in their face and slash them. Counterattack whenever you manage to duck or block a blow.
Scorpions: take a poison cure pill just in case. They can't block while wiggling their tail, so abort their sting attack with a quick thrust. For the rest, they attack in set patterns...like: left pincer low, right pincer high, twin pincer low, countergrip, repeat. Once you memorize its pattern, you'll exactly what move he's gonna use next. The only thing random about his attacks is the stinger attack he throws in from time to time. Block and counter his right-handed attacks, counter the low attacks with a skullsplitter move and jump back from the high left attacks.
Terrorsauri: Get familiar with its behavior, which is rather predictable. His jump/maul attack can be sidestepped. Ditto with his headbutt. Don't corner him, he'll get VERY agressive. (he has to, since he can't sidestep or block himself) If you slash him and he walks back afterwards, get ready to sidestep a headbutt. If he jumps at you from two spaces away, sidestep to avoid getting grabbed. His bite can be blocked and countered, his kick can be ducked and countered, his tail swipe can be skullsplitter-ed. Remain defensive and you'll wear it down.
Ghouls: Get the boots from Mirak to avoid damage from their acidic puddles. If you finished QFG1 with some undead unguent, it'll import along and it'll make a ghoul fight a joke. If not, let it exhaust its mana supply with expensive spells. (boom and hellfire are pretty easy to dodge and cost a lot of mp) Do hit and run attacks to nullify its mp-restoring move. (where he flashes purple...it hurts him but speeds up his mana recovery rate) When it's weak, close the gap and finish it off.
Jackals: Use blocks and kicks to avoid double-whammies. Not much strategy, just don't let them get too many hits in.
And yeah, most of those lines were new.

#8
Posted 14 October 2008 - 04:45 PM
Admittedly, I'm still playing on easy difficulty, but I tried fighting Uhura on the highest setting again, and it was fun, and I even managed to win!
Is it possible to deliberately trigger the leap attack (the one where you leap back and immediately leap forward again with an attack)? The in game stuff when you talk to Rakeesh suggests it only triggers automatically, but I seem to be having some luck forcing it to trigger by pressing E just as I'm landing from the leap backward. Am I actually doing anything there, or is it just coincidence, since my hight stats means that the move happens a lot anyway?
#9
Posted 14 October 2008 - 04:50 PM
I think it's just coincidence. I've had a similar experience where, if I the key to move towards the enemy again after the leap lands, it seemed to counter every time. Although, as I've played more, I've noticed that it doesn't always happen and I've also seen it trigger when just hitting back to dodge. I wonder if it triggers more often when your agility's higher (as my Thief's was maxed on the first playthrough).
Garrus: They have a way of dying...
"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss also gazes into you."
- Friedrich Nietzsche

What kind of Hero Are You?
www.theschoolforheroes.com
#10
Posted 14 October 2008 - 07:37 PM
As for the lunge, it's triggered at random (always), but there are ways to increase its frequency.
- If you're a wizard, having zap on your weapon gives a bonus to your odds of using it.
- If you use the backflip to land from a knockdown, you also get a bonus to the odds of using it.
- The luck stat is directly tied to the odds. (and the leaping lunge also happens to be the best way of boosting that stat) High luck means you'll pull it off almost every time when jumping back.
- Class makes a difference too. Basically it's Thief>Fighter>Mage. (unless the wizard has his weapon zapped in which case it's Thief>Wizard>Fighter)
When jumping back with 200 luck, all classes have between 80% and 90% chance of lunging. When backflipping, it becomes 90%-100% chance. Having 240 luck or more also makes it 100%.

#11
Posted 15 October 2008 - 05:12 AM
As for the lunge, it's triggered at random (always), but there are ways to increase its frequency.
- If you're a wizard, having zap on your weapon gives a bonus to your odds of using it.
- If you use the backflip to land from a knockdown, you also get a bonus to the odds of using it.
- The luck stat is directly tied to the odds. (and the leaping lunge also happens to be the best way of boosting that stat) High luck means you'll pull it off almost every time when jumping back.
- Class makes a difference too. Basically it's Thief>Fighter>Mage. (unless the wizard has his weapon zapped in which case it's Thief>Wizard>Fighter)
When jumping back with 200 luck, all classes have between 80% and 90% chance of lunging. When backflipping, it becomes 90%-100% chance. Having 240 luck or more also makes it 100%.

OK, since Day 13 seems to be a Slow News Day in Shapeir (I dealt with the Earth Elemental, Julanar, and the Caged Beast all on Day 12), and I've already gotten the note from Uhura, maybe I will sally forth and try the Pizza Elemental again.
My stats would seem to explain why I'm getting the leap attack so often. Basically Magic, Stealth, Pick Locks, and Climbing are all at 0, Intelligence just bumped up to 153, and everything else (including Luck) is at 200.
And may I say, when fighting Uhura at high difficulty, when she gets three shots off on you, and you managed to land on your feet from the knockback AND get a lunge attack... well, that's some cinematic combat, right there.
I was going to ask the Genie for an Intelligence bump. Wasn't sure what to spend the other wish on, but Luck is definitely a candidate if I can be garunteed to hit Khaveen in the face every time I'm forced to leap back.
#12
Posted 15 October 2008 - 05:22 AM

#13
Posted 15 October 2008 - 05:47 AM
Intriguing. If they do exist, I actually don't want you to tell me what they are, I think I want to find out for myself....
#14
Posted 15 October 2008 - 08:55 AM

#15
Posted 17 October 2008 - 06:01 PM
when we challenge uhura, we always keep our stamina at the highest point right? and after one or two challenges beating uhura, usually our stamina has run out. i prefer doing it longer and better. when i fight uhura, i just triple and double slash her until her stamina is almost out, then i'll wait for my stamina to recover while defending from her attacks by parry ... it's obviously long battle, but i managed to raise both (at least weapon and parry) of my stats rapidly. and after the battle ended, i still have the stamina to do other things, even challenge her again. i bet i can even max out my parry skill with just 1 challenge, but it's gonna take a very long time to do though.
well, that's my 2 cents.
-Matsumoto, the Last Samurai-