Hi All... it's been a long-long time since I've posted anything on these boards, but I've started trying to fully decode the QFG character SAV file, and I could use your help.
Way way back when, I wrote the QFG Importer '95... which Collector has graciously been hosting on his SierraHelp.com pages for quite a while. I just recently released the source-code on github (https://github.com/B...x/QFGImporter95), too. I'm pleased that many of you have found it useful over the years, but that program doesn't help me now because the hidden secret of my program from all those years ago is that it never created any files from scratch... it just regurgitated SAV files the games themselves had spit out.
I'm sure many of you have seen the awesome work by Adam Plocher, in the last couple of years, of actually decoding QFG1 and QFG2 (http://www.bitcollec...CharacterEditor). He reverse engineered the field format for the first two games in the series, and I've expanded on his original work by mapping out neary every bit and byte of the QFG1 and QFG2 import files.
I think this is really cool stuff, but not nearly as impressive as Adam's work in actually decoding them in the first place. You can look for yourself and see some amazing hidden secrets of what actually got stored in the import files... things that maybe only the AGDI's had seen before: https://github.com/B...porter/QFG1.txt
https://github.com/B...porter/QFG2.txt.
The format of QFG3 and QFG4 is subtly different from QFG1 and QFG2, but I think I have a large portion of it figured out (I can show more details in a follow-up post). I can clearly identify *where* the skills/attributes are (strength, climbing, stealth, etc.), but I cannot correctly identify their values. And here's where I can use your help... I need as many QFG3 SAV files as I can get, in order to compare them against one another, and help see patterns. It would be most helpful if I could get both the .sav file *and* a screenshot of the stats (and inventory and magic) at the end of QFG3, but if you only have the sav file, that is excellent too.
I can also greatly use QFG1 .sav files because there is one bit of the QFG1 format I haven't identified... literally one bit (i.e. 1/8 of a byte)... the 7th bit of the 5th byte.
Anyway, I cannot guarantee success, nor even expediency... I'm only able to work on this in the little spare time I have, but I could very much use all the help I can get.
Thank you for listening.
Edited by UnknownHero, 01 February 2014 - 05:03 PM.