I am a little surprised that this has not been met with more interest.
The sad reality of it all is that games made with the original engines (AGI studio and SCI studio) haven't gotten the attention they deserved. AGS, on the other hand, gets more than anything. I have tons of AGS games that I haven't even played yet, largely since I tend to focus far more on classic/unknown adventure games from the old days.
I still remember when Brian Provinciano stopped work on his SCI studio. We never did get a functional way of making SCI VGA style games. I wish someone would pick up the pieces and start where he left off. Hell, I wish I could, but my C++ skills aren't that good. :/ It was a real pity since he said that, if completed, SCI studio VGA could be like AGI studio. As in not only allowing the full editing of any SCI game, but it decompile the scripts so they can be seen and modified. I wanted to wait until it was all done so I could poke around the SCI games and see what made them run. I did the same for AGI games and bit by bit they did make more sense. The only downside being that there were no notes left behind by the original programmers as to what each variable and flag meant, then knowing every trick in the book would all be mine.
Sadly, it didn't happen. I only wish I did spend more time with SCI back in the day. I might have actually produced a game then. I will never lose sight of making a game yet, but it's gonna have to wait.
Till next time stay cool
"A gun is a tool, Marian. No better, no worse than any other tool. An axe, a shovel, or anything. A gun is as good or as bad as the man using it. Remember that." Shane, played by Alan Ladd, in the movie Shane (1953).
"Blaming a gun for an action of a criminal is like blaming a car for some accident made by an idiotic driver." Paladinlover.